Neverwinter

A high-fantasy soundscape designed to capture the magic and grit of the D&D universe. This work centers on dynamic combat, mythic spell-craft, and the sprawling environment and music of The Forgotten Realms.

Role:

Principal Sound Designer & Music Composer

Client:

Cryptic Studios

Built In:

FMOD Ex + Proprietary Engine

Released:

Live

Overview

The Game

Dungeons & Dragons Neverwinter, a Free-to-Play MMO based on the D&D roleplaying game and packed with epic tales and adventure.

What do I do?

As the Audio and Music Lead, I'm taking responsability on crafting this mythical world, designing and implementing sounds on the engine as well as taking care of Voicer Over and composing and producing Music for each module. Working with the amazing team of Cryptic and world class voice talent like Jason Charles Miller, Jon St. John or Lauren Synger among many others in each and every new update.

Primal Soundscapes

Many of the creature roars are a "hybrid" design—blending real-world predatory animal recordings with processed human vocal fry to create monsters that sound both biologically plausible and unsettlingly intelligent.

Contact

Make audio relevant to the adventure, not just another asset

Feel free to contact me for any questions, feedback, or further assistance.

Contact

Make audio relevant to the adventure, not just another asset

Feel free to contact me for any questions, feedback, or further assistance.

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