Bō: Path of the Teal Lotus

Traditional Japanese folklore meets a tactile sonic landscape. A journey defined by ancient chimes, rhythmic staff combat, and immersive environmental foley.

Role:

Sound Designer

Client:

Squidshock Studio

Built In:

FMOD + Unity

Released:

2024

Overview

The Game

Bō: Path of the Teal Lotus is a 2.5D Metroidvania centered around Japanese mythology. Play as the titular hero Bō as you explore the world of Denkai. The presentation of the game is based on Japanese artwork, and the world itself draws much inspiration from Japanese geography and history.

What did I do?

As an Audio Director and solo Sound Designer, I took the lead over all the audio for the project, and alongside Mexican composer Moises Camargo music tracks, we took care of designing and crafting a beautiful soundscape made up of japanese folklore instruments and sounds, using an adaptive methodology in FMOD and Unity for this adventure which first saw the light in July 2024, and which DLC released on November 2025.

Harmonic Immersion

Almost every tonal element in the game, like the windchimes, the fox flames collectibles or the hitable lanterns are dynamically tuned to the specific musical scale of the soundtrack playing in that precise moment.

Contact

Make audio relevant to the adventure, not just another asset

Feel free to contact me for any questions, feedback, or further assistance.

Contact

Make audio relevant to the adventure, not just another asset

Feel free to contact me for any questions, feedback, or further assistance.

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