ALEA

Ancient echoes for modern combat. A sonic landscape forged from Greek horns and Roman strings, capturing the roaring grandeur of the Colosseum.

Role:

Sound Designer and Music Composer

Client:

Afterlife Games

Built In:

FMOD + Unreal Engine 5

Released:

Live

Overview

Enter the arena

Alea is a competitive, hero-based arena brawler. Step into the colosseum, where gladiators use strategic abilities and swift movement options in a climactic clash for glory and spoils. Two teams enter, one team leaves...will it be yours?

What did I do?

As both Lead Sound Designer and Music Composer for this project, I'm shaping the roman and greek sound landscape into this game using FMOD and Unreal Engine to make adaptive audio have a strong presence in this PVP multiplayer.

The vibe

The numerous colosseum and roman / greek instrumentation we find in the game in the form of stingers and UI give the arena the true feeling of a death match in the ancient time

Contact

Make audio relevant to the adventure, not just another asset

Feel free to contact me for any questions, feedback, or further assistance.

Contact

Make audio relevant to the adventure, not just another asset

Feel free to contact me for any questions, feedback, or further assistance.

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