
ALEA
Ancient echoes for modern combat. A sonic landscape forged from Greek horns and Roman strings, capturing the roaring grandeur of the Colosseum.
Role:
Sound Designer and Music Composer
Client:
Afterlife Games
Built In:
FMOD + Unreal Engine 5
Released:
Live

Overview
Enter the arena
Alea is a competitive, hero-based arena brawler. Step into the colosseum, where gladiators use strategic abilities and swift movement options in a climactic clash for glory and spoils. Two teams enter, one team leaves...will it be yours?
What did I do?
As both Lead Sound Designer and Music Composer for this project, I'm shaping the roman and greek sound landscape into this game using FMOD and Unreal Engine to make adaptive audio have a strong presence in this PVP multiplayer.
The vibe
The numerous colosseum and roman / greek instrumentation we find in the game in the form of stingers and UI give the arena the true feeling of a death match in the ancient time





